Unfortunately, touch controls are not included, but using the analog stick and buttons was serviceable if not always intuitive. You would think, being that this was originally a mobile title, that there would be touch controls in handheld mode on the Switch. One thing that I didn’t really care for was the control scheme. They can speed troops up, add to morale, or sneakily take over unguarded enemy settlements. They don’t show up in battle, but instead carry a unique loadout of new special abilities. You can select one at the beginning of each match, whether you’re playing the campaign or multiplayer. Heroes are new to Mushroom Wars 2 from the original and they add some much-needed complexity to each battle. An upgraded building will sprout smaller mushrooms to the side which once again brings into question do these soldiers sacrifice themselves for the building or are they turned into building blocks? We may never know the answer and that is probably a good thing. A building can then be upgraded at the cost of troops: five to get to level two, then ten, twenty, etc. The buildings have various levels which determine the rate at which they regenerate your troops. When a level starts the first thing you should do is set out to capture as many neutral mushroom sites as possible, to further increase your numbers. Towers don’t produce units either, but their offensive capabilities make them ideal for holding chokepoints on maps and acting as staging areas for attacking enemy structures. Forges don’t produce units at all, and while having more is better, the diminishing returns on the power increases mean that you’ll rarely need more than two at a time. Villages automatically produce more units for you over time and can be upgraded three times for faster production and a larger maximum population. There are three main types of buildings: Villages, which produce units, Forges, which enhance the attack and defense of your units, and Towers, which fire at enemies in their range and are harder to capture. You can still build towers that will attack enemy units within their range or you could use one of your hero abilities to affect enemy units, but the core of the game centers around controlling static points. Your units do not fight one another as they would in RTS titles, instead, the core focus centers around the structures in fixed positions on the map. To put it simply, I’d much prefer getting straight into the gameplay over watching non-interactive exposition.įrom the start, Mushroom Wars 2 stands out in the real-time strategy genre by focusing on buildings. Mushroom Wars 2 is not about the story though, in fact, it is readily apparent that this game stems from the mobile scene with its presentation and simple premise. While a story is told through wordless painterly scenes of elder mushrooms passing knowledge along to the younger warrior mushrooms, it’s barebones and not meant for anything other than pushing the narrative forward. There are some special buildings available that help with defense or support, but in the end Mushroom Wars 2 comes down to the numbers of your troops, meaning the largest army almost always wins. Mushroom Wars 2 is a fairly basic strategy game where you need to capture buildings to generate your troops and these troops are then sent on a one-way mission to claim the opposition’s forts and buildings to ultimately overwhelm them. Developer Zillion Whales has now made a sequel and it is out now on the Nintendo Switch titled Mushroom Wars 2. The original Mushroom Wars was a charming real-time strategy title that, while simple, was fun and required a decent amount of strategy to succeed.
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